Beach Pebbles - Assassin's Creed : Shadows - Claws of Awaji

For the biome setup, I developed multiple variations to enhance depth and visual flow, ensuring natural transitions between denser pebble-covered areas and lighter, more open zones blending sand and pebbles.

For the biome setup, I developed multiple variations to enhance depth and visual flow, ensuring natural transitions between denser pebble-covered areas and lighter, more open zones blending sand and pebbles.

Rough Zbrush sculpt

Rough Zbrush sculpt

Beach Pebbles - Assassin's Creed : Shadows - Claws of Awaji

Beach Pebbles - Assassin's Creed : Shadows - Claws of Awaji

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Responsibilities:

►Research
►Texture creation
►Integration
►Polish / Debug
Biome setup by Quentin Donnaint
https://www.artstation.com/quentindonnaint
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Bordeaux Art Team :
►Art Director :
Salomé Strappazzon
►Art Leads :
Benjamin Chavigner
►Texture :
Camille Arnoux, Vadim Tougeron, Julien Delannoy
►Lighting :
Océane Leflon, Pierre Espaignet, Clement Lebrun, Lucie Lavergne, Suzanne Dang
►FX :
Gregory Piche, Anais Riff, Hugo Marouze, Steeven Coutant, Felix Chamerois, Alexia Moleon
►Level Art :
Frederic Braud, Clement Borja, Amancio De Almeida, Cristel Mrowka, Helene Oger, Nathanael Millet, Sottheavid Chhuon, Thomas Lartigue, Arthur Devy
► Object Bank:
Anthony Bonnet, Eulalie Prats, Sylvain Antoine